设为首页   加入收藏

SAT阅读扩展小练习

发布时间:2010-11-15 文字大小:  打印:打印此文

sat阅读扩展Game based learning.txt

ame based learning (GBL) is a branch of serious games that deals with applications that have defined learning outcomes. Generally they are designed in order to balance the subject matter with the gameplay and the ability of the player to retain and apply said subject matter to the real world.

Games often have a fantasy element that engages players in a learning activity through narrative or storylines. Educational video games can be motivating to children and allow them to develop an awareness to consequentiality.[1] Children are allowed to express themselves as individuals while learning and engaging in social issues. Today's games are more social, with most teens playing games with others at least some of the time and can incorporate many aspects of civic and political life.[2] Students that participate in educational video games can offer deeper, more meaningful insights in all academic areas. The success of game-based learning strategies owes to active participation and interaction being at the center of the experience, and signals that current educational methods are not engaging students enough. Experience with and affinity for games as learning tools is an increasingly universal characteristic among those entering higher education and the workforce.

文章:“SAT阅读扩展小练习”正文完
  • 上一篇文章: 没有了
  • 下一篇文章: 没有了
  • 《SAT阅读扩展小练习》的相关文章
     开始搜索

    热点关注

    热门学校

    论坛看看